
Moustache
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Moustache is a trick-taking game with a twist: you're not just winning tricks, you're deducing who's on your team. Designed by Alexandre Aguilar and published in 2025, this 20-minute game seats 3–6 players in a contest of hidden alliances and tactical card play. Each round, players receive secret roles that determine who they're working with—but you won't know for sure until the cards hit the table.
The mechanics blend hand management with variable player powers, so every game unfolds differently depending on your role and the cards you hold. You'll play tricks, read your opponents, and shift your strategy as you piece together the puzzle of who's friend and who's foe. At a weight of 1.33, it's accessible enough for newcomers but offers enough depth to keep experienced players engaged.
With art by Manu Gorobeï, Moustache balances straightforward rules with layers of deduction and bluffing. It's a game where a single card can reveal an alliance or blow your cover, making every decision count across its brisk playtime.
This game uses the following core mechanisms:
AlliancesDeductionHand ManagementTrick-takingVariable Player Powers
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