26 games

Mechanic: End Game Bonuses

Showing 1–12 of 26 games

-17%Greylune
Board GameBGG 7.7
Greylune
Sorry we are French
♟ 2–4⏱ 45–90m♙ 14+
In stock
RRP £29.00
£24.00
-17%Mooki Island
Board GameBGG 7.3
Mooki Island
Scorpion Masqué
♟ 2⏱ 10m♙ 4+
In stock
RRP £15.00
£12.50
-15%Courtisans
Board GameBGG 7.3
Courtisans
Catch Up Games
♟ 2–5⏱ 20–30m♙ 8+
In stock
RRP £20.00
£17.00
-24%Rebirth
Board GameBGG 7.8
Rebirth
Mighty Boards
♟ 2–4⏱ 45–60m♙ 10+
In stock
RRP £55.00
£42.00
-18%Space Lab
Board GameBGG 6.9
Space Lab
Studio H
♟ 1–4⏱ 20–30m♙ 10+
Sold out
RRP £17.00
£14.00
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-19%Bella Vista
Board GameBGG 7.5
Bella Vista
Studio H
♟ 2–4⏱ 30–45m♙ 10+
Sold out
RRP £37.00
£30.00
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Mechanic: End Game Bonuses

End game bonuses reward players for specific achievements or majorities tallied only after the final round, creating strategic tension between immediate scoring and long-term investment. At the table, this mechanism keeps games competitive until the last action—players who trailed all game can surge ahead if they positioned correctly for bonus conditions, whether assembling card sets, controlling territories, or fulfilling hidden objectives. The mechanism adds a puzzle layer: you're simultaneously playing the visible game and building toward unseen payoffs.

This appeals to strategic planners who enjoy delayed gratification and multi-layered decision trees, plus comeback lovers who relish dramatic final reveals. Captain Flip uses end-game scoring to reward crew composition and fulfilled contracts, turning a light tile-flipping race into a tighter contest than mid-game scores suggest. Castle Combo similarly scores completed patterns and majorities only at the finish, meaning every placement compounds value across multiple potential bonuses. Both games stay competitive for 2-4 players through the final turn, making them ideal for groups that prefer suspenseful scoring over runaway leaders.