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Mechanic: End Game Bonuses

End game bonuses reward players for specific achievements or majorities tallied only after the final round, creating strategic tension between immediate scoring and long-term investment. At the table, this mechanism keeps games competitive until the last action—players who trailed all game can surge ahead if they positioned correctly for bonus conditions, whether assembling card sets, controlling territories, or fulfilling hidden objectives. The mechanism adds a puzzle layer: you're simultaneously playing the visible game and building toward unseen payoffs.

This appeals to strategic planners who enjoy delayed gratification and multi-layered decision trees, plus comeback lovers who relish dramatic final reveals. Captain Flip uses end-game scoring to reward crew composition and fulfilled contracts, turning a light tile-flipping race into a tighter contest than mid-game scores suggest. Castle Combo similarly scores completed patterns and majorities only at the finish, meaning every placement compounds value across multiple potential bonuses. Both games stay competitive for 2-4 players through the final turn, making them ideal for groups that prefer suspenseful scoring over runaway leaders.

Showing 1–6 of 6 games
PRE-ORDERCourtisans: Diplomats and Confidants
Expansion
BGG7.9
Courtisans: Diplomats and Confidants
Catch Up Games
♟ 2–6⏱ 20–30m♙ 8+
Pre-order · ETA 1st October 2026
RRP £6.00
£5.00
Mooki Island
BGG7.4rank #8196
Mooki Island
Scorpion Masqué
♟ 2⏱ 10m♙ 4+
In stock
RRP £15.00
£12.50
Courtisans
BGG7.3rank #1034
Courtisans
Catch Up Games
♟ 2–5⏱ 20–30m♙ 8+
In stock
RRP £20.00
£17.00
Captain Flip: Isla Bomba
Expansion
BGG8.0
Captain Flip: Isla Bomba
PlayPunk
♟ 2–5⏱ 25–30m♙ 8+
In stock
RRP £15.00
£12.99
Castle Combo
BGG7.7rank #216
Castle Combo
Catch Up Games
♟ 2–5⏱ 10–25m♙ 10+
In stock
RRP £20.00
£17.00
Captain Flip
BGG7.2rank #877
Captain Flip
PlayPunk
♟ 2–5⏱ 20m♙ 8+
In stock
RRP £27.00
£21.50